![]() If you find any bugs, please let me know in the comment section or in discord. Textures: Forza Horizon 4, CSR2, tk0wnz (dials, taillights) Join my Discord for information on upcoming cars, or my Patreon for early access versions of my upcoming vehicles, along with some exclusive models and their Z3Ds. To spawn the car ingame, use a trainer to spawn by spawn name and type "mach1" If you have more than 3 cars in the ini, you may need to change the 4 to a higher number.ġ.0.1 - Fixed the Mustang logo on the grill facing the wrong wayġ.0.2 - Improved the bottom side of the bonnet, added missing front turn signals, fixed high beams not working, and some other small bugsġ.0.3 - Fixed Neons going under the map, re-centered steering wheel axis To get it working with Dynamic Indicators, you need to add: Then, go to gta5 / mods / update / update.rpf / common / dataĮdit dlclist.xml, add "dlcpacks:\mach1\" above "Paths" ![]() Make a new folder, title it "mach1", and drag dlc.rpf into the folder. About traffic density if you choose the gta base traffic its same gta 5 traffic but you can add how many cars you want. If you do not have a custom gameconfig your game WILL crash!įirst, go to gta5 / mods / update / 圆4 / dlcpacks Dynamic Indicators script and its requirements (Optional) Reflectors, interior buttons, screen, and gauges light up at night automatically Decal accent changeable via secondary paint GTA 5 mods: The best visual and gameplay tweaks GTA 6: All the rumours in one place. Livery support with template
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